7th Sea - The RPG's Journal|
[Most Recent Entries]
Below are the 19 most recent journal entries recorded in
7th Sea - The RPG's LiveJournal:
[ << Previous 20 ]
[ << Previous 20 ]
|Tuesday, December 8th, 2009|
The Silver Skull by Mark Chadbourn
Hello. This is my first time posting here, but I recently discovered a book I think fans of 7th Sea would really enjoy, so I wanted to tell you all about it.
It's called "The Silver Skull" by Mark Chadbourn. This book, set in Elizabethan England, has the following:
-secret agents (including Christopher Marlowe)
-sinister Spanish Agents with a twisted code of honor
-malevolent Faerie lords
-A doomsday weapon recovered in the New World by Sir Francis Drake
-An organization of occult investigators led by Sir Francis Walsingham (including Christopher Marlowe)
-The most famous spy in England (that's just his cover)
-Knights Templar conspiracies
-deathtraps, intrigue and swordplay
-A masquerade ball attended by the worst criminals in London
-A dog whose eyes glow in the dark
-A masked prisoner kept under special guard in the Tower of London
-A LOT of stagecoach chases
-animated living scarecrows
And so far, I'm only halfway through the book!
If you have any interest at all in the 7th Sea RPG, this is a must read, not only for Avalon (English) characters, but excellent inspiration for the secret society Die Kreuzritter as well. Current Mood: impressed
|Monday, July 6th, 2009|
|Monday, February 23rd, 2009|
I finished making the Vesten runes for my players, a picture behind the cut of all 25. ( Read more...Collapse ) Current Mood: accomplished
|Monday, February 2nd, 2009|
Dawn's Light (CCG)
It occurs to me that I don't think I ever posted these here. Since 7thsea.info has been down for awhile and won't be back up in the near future, it's hard to get to them there! I'll post 'em here instead ;)Dawn's Light
This is a very small (7 card) fan expansion for the 7th Sea CCG. The cards are based on the characters from my RPG group. They have all been extensively play tested and seem to be pretty balanced. As with any fan cards however, they are not
tournament legal. Artwork was done by Sarah Dungan
and Llyn Hunter
- two awesome people if ever there were any!
|Sunday, February 1st, 2009|
Gameable Alchemy - brainstorming needed
Invisible College gave us the 10-point "Alchemist" advantage. It's based on the traditional alchemical goal of transforming first the world, then the body, then the soul. The "body" part is in the Advantage; it allows you to raise one Trait to 6.
The advantage also allows the Hero to perform Blood Science, which the text makes clear is a bastardization of the "world" part of the discipline. But the "more traditional" aspects of alchemy, it says, are discussed in the Rose & Cross book (I checked; while interesting, it wasn't what I wanted), and would be further explored in "later supplements."
They never got around to it, and there are
no later supplements now. We're on our own.( Read more...Collapse )
|Monday, January 26th, 2009|
New shamanisms and sorceries
I'm looking for ideas for new sorceries that might be associated with an "Egypt" type of civilization. Shamanisms that might come from an Africa analogue or a lost civilization resembling Ancient Greece would also be welcome.
One possibility is to adapt the Tattooed Monk school from L5R; many tattoos have as a cost of use that a Trait is reduced to 1 while it's in effect; as a sorcery you could just make it "reduced to your Level of Mastery" instead.
Any other ideas, anyone? Or, you know, pointers to a site where something's already been done?
|Monday, September 29th, 2008|
GM plots and ideas: Waisen
( WaisenCollapse )
Thanks drgnmaster, I almost forgot this community existed. I've just been bouncing my plot ideas off my husband who doesn't know a whole lot about the system, so this will work much better.
|Sunday, September 28th, 2008|
OK, I know the line is more or less dead. I don't know if anyone has come out behind the scenes and asked or what so I'm asking here. Can give your opinions if you like I just ask that you not them as such.
Who/What is Theus? I know there was talk about her being the same type of person as Malashaka(sp) from Usurra (if I get the names wrong I apologize, don't have the books in front of me and been at least 2 years since I looked at them, darn storage).
In one of the catacombs under Numa there is the metal etching of humans with gears underneath. Was this brought up again? I know of the mechanical men, just curious if anything has been said about that one place, or if there's a connection.
|Wednesday, November 7th, 2007|
I'm new in the community, and I just thought I'd stop by and say hello to everyone. I also just found out that my poor little Fhideli character is probably going to have a severely shortened life, because of a page I found in this community. I LOVE It!
I don't remember who posted it, and I am too lazy to scroll down and find out who it was. But whoever it was that posted the Poisoned Shadows site, thank you so much! My group is already having WAY too much fun with those swordsman schools. Current Mood: chipper
|Friday, October 26th, 2007|
Alright, now I think I've serached the internet through and turned it upside down - does Anyone have ANY reference that might help to create a Midnight Archipelago character? The most ideal option would, of course, be the Islands of Gold book itself as a PDF, but I've pretty much given up all hope of finding it. Even Demonoid, which provided me with the torrent of the long-lost Montaigne D10 PDF, wasn't of any help.
Agh, Please? Anyone?
And also, to give us something to discuss: has anyone actually had a MA character? How did s/he turn out, what was s/he like? Was it difficult to intertwine them with the other players' characters?
|Sunday, October 21st, 2007|
I'm about to start a 'miniseries' campaign--3 or 4 sessions, and maybe someday we'll come back to the characters--and one of my players has a young lady who's running from a betrothal. Why? Well, she's more likely to like the would-be groom's sister than she is to like the groom!
As this issue isn't addressed in the book, I'm wondering if anyone else has had a gay character in their campaign, and how they dealt with it in-game. Obviously if she doesn't tell anyone, it's less of an issue, but if it does come out, I'm not entirely certain how people in general will react to that. And while a quick internet search has given me some info on the fact the term 'gay' wasn't used in the 17th century as it is today, I haven't yet found much in the ways of informing how such was viewed at that time in the real world.
So, any notions, theories or stories or advice is welcomed! Thanks in advance. :)
|Monday, February 5th, 2007|
Looking for an artist!
I'm working on a very small set of 7th Sea fan cards based on my RPG group. I've managed to get artwork for all of them except one - our boat, The Dawn Treader
. I've had a few people say they would draw it, but for various reasons, they've all had to back out.
I know there are some talented 7th Sea artists in this community. Is anyone taking commissions?
|Thursday, November 2nd, 2006|
For those of you who may be interested, I am selling the original artwork for the Theah world map. I am the cartographer who actually created the image. If you are interested, please visit my site and follow the links into the Map Dungeon. This is a LARGE piece of art that features watercolors and technical pen work.
|Monday, October 9th, 2006|
7th Sea CCG
I just moved to Nashville a few months ago. Since then, I've gotten an RPG group together. However, I have yet to find anyone in the area who plays the 7th Sea CCG. I really
miss playing it!
Is there anyone on here in the Nashville area who plays the CCG?
|Tuesday, July 18th, 2006|
A GM of mine put together a bunch of cool stuff into a webpage, and I thought a few others of you might be able to make some use of it. It's a R&K based page, has a bunch of home-brew swordschools, some revisions on sorceries, some house rules and revision of timelines for his version of the world, and some downloadable PDFs. The main page is HERE
and the download page with fun 7th Sea-ish stuff is HERE
. I happen to very much enjoy the character sheets... can never have enough versions of 'em huh?
Edit: Oh. And poisons. How could I forget poisons? Current Mood: hyper
|Tuesday, July 11th, 2006|
|Monday, July 10th, 2006|
The first thing to do is kill all the Fate Witches...
I love 7th Sea...I really do.
Why oh why can't I ever seem to find ANYONE capable of a Fate Witch who A) DOESN'T wallow wangst, B) isn't literate in several different language &/or C) isn't running away from a horribly evil/abusive family/husband?!
EVERY freakin' 7th Sea game I've been in where there's been a Fate Witch player character they ALWAYS have to use those same damn cliches.
Fate magic is one of the most powerful sorceries in Theah. And yes, as a balance, it is stressed that Fate Witches are not allowed to read under penalty of death. However, this does NOT translate into every Vodacce man is a misogynistic SOB who is ready to rape you and beat you like a horse!
Yes, the rights of women are severely limited. The men of Vodacce may talk all macho, but behind the scenes they walk on eggshells around the Strega. Why? Because they know if they piss them off, Fate has a funny way of screwing them over. Fate Witches are known for their curses and blessings...even an Apprentice level Strega can cast them. Behind the scenes, Fate Witches are the ones pulling the strings in Vodacce!
But no, every Fate Witch I've seen has to pull the wangst card. They all have to be runaways who always secretly have learned how to read because their families are oh so terrible and EVIL~! and their husbands to be are ugly and abusive.
KNOCK IT OFF! If everyone and everything was REALLY as bad in Vodacce as you snot-nosed lacy wankerchiefs make it out to be, there wouldn't be anyone left in the damn country since apparently it's rather easy to escape from it the way you all keep doing it!
For once, be happy with your family and/or husband. Be illiterate. Revel in the fact that you can manipulate a man without dropping trow. IT WON'T [BLEEP]ING KILL YOU!!!
Next time I run 7th Sea? NO [BLEEP]ING FATE WITCHES ALLOWED!!!
Everyone has to "buck society & tradition" by playing the same cookie-cutter runaway secretly educated damsel in distress. Dear sweet Legion, THERE ARE OTHER PATHS TO FOLLOW!!! DO IT!!!
And GMs, if you have such creatures infesting your games, show some spine for once and BUST THEM FOR READING!!!
|Tuesday, July 4th, 2006|
Okay, I just wanted to check out the forum at the 7th Sea Compendium
but all I got was a greenish/blueish error page telling me: "There is no website configured at this address."
What has happened? Does anyone of you know?
|Tuesday, May 30th, 2006|
Submitted for your approval....
The Santo de Madera is a sailing ship under the patronage of Don Roberto (Robertino to his closest friends) de San Cristobal. She was one of the few Castillian ships that survived that disastrous battle with Avalon years before and has since been decommissioned, although she seems to have picked up a touch of the Avalon Glamour from that encounter.
She is now captained by Winston Pugh, himself an Avalonian with a handy smattering of Glamour. Winston is good-natured and artistic, though slightly gullible and more than a little fond of his own creature comforts. He is notorious for his sweet tooth. Though he seems an unlikely candidate for his position, he has somehow managed to prevail....
Captain Pugh's second-in-command is Pegs, another unlikely leader. Pegs is a tiny little man, far more willing to defer to others than to impose his will. He is very conscious of his lack of ability in a fight, and there, as always, tends to give way.
The real brains behind the operation of the ship lie, perhaps, with the quartermaster and the navigator. They represent two very different forms of intelligence. Robert, the quartermaster, is a man of details and specific know-how; he has a tendency to be fussy and is apt to worry unduly. Olaf, the navigator, is on the other hand a man of theory and general scholarship; he is a little full of himself, admittedly, but there is no denying that he is the most literate and well-read member of the crew. The two tend to have little to do with each other, however; not because they actually dislike each other, but because neither has seen much cause to seek the other's company, especially since Olaf tends to keep to himself.
Robert does, however, harbour a certain distaste for Diego, the newest crewmember. Diego is a swordsman, hired for security and on his way to becoming a master gunner. He is brash, rash, eternally upbeat and irrepressible. His high-energy antics have more than once rubbed Robert the wrong way. Robert tries to get along; Diego assumes that everyone, including Robert, is getting along just fine.
Then there are Cunegonda and Ruy. Cunegonda hails from Vodacce, and had simply appeared on the ship one day and insisted on a position. Hesitant though the rest of the crew were to take her on (everyone knew the reputation of mysterious Vodacce women), they made her the ship's cook, and they have never regretted the decision. Cunegonda acts as a mother to the whole of the crew; she is warm, caring and sympathetic, though more than a little stubborn. Her son Ruy (no-one knows who his father is, though the name suggests this missing father might have been Castillian) is, naturally, the cabin boy. He is light-hearted, innocent and enthusiastic, and greatly admires his friend Diego. As a result, Diego enjoys rather more of Cunegonda's mothering than the rest of the crew.
And lastly, there is Igor the helmsman, as bleak and moody as the vast forests of his homeland of Ussura. He is apt to be gloomy, and a little passive-aggressive. Still, it is entirely possible that he is secretly having a bit of a laugh at everyone else. People don't always notice Igor slouch in the background, which is occasionally useful; Igor, for his part, always remembers to thank people for noticing him.